Projects
A portfolio of games and prototypes, built across different engines while learning and shipping. Full write-ups for each are being migrated over from older devlogs — this page will keep growing.
Unreal Engine
- Building an Unreal Engine 5 FPS in 5 Days — Unreal Engine 5, Blueprint. A first-person shooter built from scratch in a five-day sprint.
- Pawn Class 3D Character — Unreal Engine 5, C++. A custom Pawn class driven by the Enhanced Input system.
- Rotation, Movement, Randomization, Spawning — Unreal Engine 5, C++. Tick/DeltaTime-driven rotating platforms and dynamic object spawning.
- Game Loop & UI Redesign — Unreal Engine 5, C++. A three-wave level structure with a reworked UI.
C++
- TEAM8-Text-Console-RPG — C++. A collaborative text-based console RPG with auto-battler mechanics and a split-screen UI.
Unity
- Rock Paper Scissors - Advance — Unity. Released on Google Play. Multiple game modes testing quick reflexes.
- Press Plane — Unity. Released on Google Play. A fast-paced, Flappy Bird-style arcade game.
Want more detail on any of these before the full write-ups land? Reach out via the Contact page.